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C

Our C programming language course provides in-depth guidance on core concepts and practical applications. Benefit from expert instruction and hands-on exercises to build a strong foundation in C.

What you Learn in C

1. C language

This section introduces you to the C programming language, its origin, history, and significance. Additionally, you can explore the features, applications, execution, general structure and keywords of C.

  • Introduction to C

  • History of C

  • Features of C

  • Application areas of C

  • Execution flow of C program

  • Other translators

  • Structure of C program with example

  • Keywords

2. Basic concepts

C language has certain elements that you must know before you start coding. This section covers the basics of C programming, including data types (Char, int, void), variables, constants, identifiers, input and output functions, and more. 

  • Tokens

  • Identifiers

  • Constants

  • Variables

  • Data types

  • Input and output functions

  • Qualifiers

  • Modifiers

  • Escape sequences

3. Operators and Expressions

Operators and expressions instruct the machine to perform an arithmetic or logical operation on data and variables. To understand the function of each symbol, you need to thoroughly go through this section that covers all the operators and expressions used in a C program.

  • Arithmetic operators

  • Relational operators

  • Logical operators

  • Assignment operators

  • Increment & Decrement operators

  • Conditional/ternary operator

  • Bitwise operator

  • Size of operator

  • Comma operator

  • Operators’ Precedence and associativity

  • Expressions

  • Evaluation of expressions

4. Control structures

C program allows you to use structures that can print statements iteratively until it meet a specified instruction. This section will cover the three important loop structures and the essential statements (Goto, Break and Continue) that can control the execution of instructions automatically.

  • While 

  • For

  • Do.. While

  • Goto Statement

  • Break and Continue Statement

5. Control/Decision-Making Statements

A program can use statements that allow the machine to decide when to execute a statement as per instruction. This requires you to understand different decision-making statements where if a condition is true, execution of an immediate instruction happens otherwise, another statement gets executed. You will be introduced to such statements in this section of the C programming course curriculum.

  • Simple if

  • if..else

  • Nested if

  • if..else ladder

  • Switch..Case statement

6. Math.h Library

The math.h library holds different mathematical functions that, if you use them within a program, directly instruct the machine on what mathematical operation to perform. For example, sqrt() is used for square root operation, log() for natural logarithm of a number. This part of the course will help with advanced c language programming. 

  • abs(int x)

  • floor()

  • ceil()

  • sqrt()

  • pow()

  • exp()

  • log() and etc….

7. Arrays

Arrays can store more than one variable of the same data type, but you must understand their syntax properly. This section will give an overview of types of arrays and how they are used in C programming.

  • Introduction to arrays

  • Types of arrays

  • 1d array

  • 2d array (matrix)

8. string.h library

As a C programmer, you need to know different string functions and the string.h library contains a set of functions that perform various string operations. This course will introduce you to some standard functions in the library and their use in a C program.

  • strlen(str)

  • strcpy(des_str, src_str)

  • strcat(desc_str, src_str)

  • strrev(str)

  • strcmp(str1,str2)

  • strlwr()

  • strupr()

9. Functions

You don’t need to repeat the same instruction for the same tasks within a C program, instead use functions. This section will introduce you to different functions and their purposes.

  • Function types

  • Built-in functions

  • User-defined functions

  • Recursive functions

  • call by value and call by reference

10. Recursions

Recursion is the process where a function calls itself either directly or indirectly. This section of the course will not only clear your basic knowledge but also implement the concept of recursion into real C programs.

  • Find the factorial of a given number by using a recursive function

  • Find the sum of first n natural numbers by using recursion

  • Find the gcd of two numbers by using recursion

  • Find the root digit of the number by using recursion

  • Program to calculate the power using recursion

11. Storage classes

You must understand where all your variables are getting stored and how long you can access them. This section will teach you the four main storage classes in C and define how they are different from each other.

  • Auto

  • Static

  • Extern

  • Register

12. User defined datatypes

Users define some data types and are mostly derived from existing data types; these are user-defined data types. They enable customisation in your C code and implement functions like encapsulation. You will learn the four types of user-defined datatypes in this section of the curriculum.

  • Structure

  • Union

  • enum

  • typedef

13. Pointers

Pointers are variables that hold the address of a location that contains another variable. This section gives a brief overview of pointers, their types, syntax and implementation in C programming.

  • Pointer types

  • Void pointer

  • Null pointer

  • Wild pointer

  • Dangling pointer

  • Array of pointers

  • Pointer to pointer

  • Pointer arithmetic

14. Dynamic memory allocation

According to the rules of C programming, you need to specify the number of elements in an array at compile time. Dynamic memory allocation allows programs to get more memory space while compiling or releasing it if not used. This section will guide you through the functions used for adding, deleting or rearranging data during the runtime.

  • malloc()

  • calloc()

  • realloc()

  • free()

15. Files

Once you terminate a c program, your entire data gets lost to preserve that data, you need to store it in a file. This section will give you an in-depth view of files used in C and its relative functions. 

  • Concept of a file

  • Streams

  • Text File and Binary Files

  • Opening and closing files

  • File input/output functions

  • Formatted input-output functions

  • Character input-output functions

16. Others

Here are a few things that you must know, as without them, your C compiler will keep showing errors when you execute a program. 

  • Command Line Arguments

  • const

  • preprocessor directive statements

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